How do fantasy working artists create these initial and intricate pieces of art? They are doing something different from what other artists are doing.
Successful professional fantasy artists are not obsessed about designing any piece of art precisely from the very beginning.
Alternatively, they ensure that their artwork is properly designed before they try to create the final artistic work.
What that means is that professional artists are able to divide sketches into two phases: concept and development.
Best concept art books for artists is for one purpose and only for one purpose: to express new ideas. This is especially true when you are creating concept art for a video, a TV show, a movie or any other form of media where you are not going to create an end product.
Your job is to draw and show you different ideas that could inspire viewers in a visual way. Focus too hard on the specifics, and you could end up with no room for creativity.
Details will also be added later on. Sketch a lot, stop editing, and just leave all the suggestions on the tab.
Originality vs. Synthesis Are you going to draw a spinning triangle that pulsates odd swiggly lines and travels forever in a diagonal direction through a silvery thing?
Very original sketches may help to fight off the innate interest that all of us have, but if entirely new images become difficult for audiences to interact with or comprehend, you would not be able to convey something of actual substance.
What is the answer, then? New elements can often be mixed with conventional elements by means of a method called synthesis.
Ever wondered why ancient monsters always introduced numerous common features such as gardener snakes and goats?
People have also been intrigued by grotesque representations of common creatures and objects. That does not mean you do not get originality, but you are going to have some common elements in your sketches.
So how do you make sure that your books for concept artists gets you the call back, the interview, the internship, or the gaming work you want?
There is a lot of fantastic art out there. Visual art, abstract art, impressionist drawing, sculpture, to name a few.
Yet not all of the practice is accessible to sports. Players usually have characters, environments, or scenery that illustrate the game setting, menus, and user interface designs.
Your art will look like it is a video, not an art gallery. Look at the art in games you love, and seek to integrate it into your work.